Competition

Competition

The crowd is much like any other crowd at a packed game competition − buzzing with nervous excitement and cheering profusely for their favorite alliance. Like most games, this one involves focusing on scoring the most points. The players are just as competitive, weaving around each other in aggressive fervor. When things get intense, throat−clenching silence sweeps over the audience. This year, the game will be even more zealous, involving placing balls, climbing to higher altitudes, and utilizing strategy to clear the path to a victorious triumph. This is a FIRST competition.

At a FIRST FRC competition, teams take part in whatever competition the FIRST committee developed and announced in early January of each season. These unique challenges set forth by FIRST include robots racing in circles, throwing Frisbees, and scoring points. Drivers control the robots during Teleop from the sidelines after the Autonomous period.

The pits are opposite to the field of play, divided by a curtain. Here, teams maintain their robots, duct-taping cracked welds and mourning snapped shafts. Judges walk about the pits, speaking to teams about their designs. Occasionally, VIPs, including politicians and high-ranking corporate representatives, will browse the pits, observing and fawning over the robots.

The competition concludes with an elaborate award ceremony. Awards are given to the winning robot alliance, as well as several other teams for various awards, such as Design Excellence and Gracious Professionalism. The ceremony concludes with the Engineering Inspiration and Chairman's awards, the highest awards attainable in FRC Competition.


The Game

This year's game is a timed challenge between two teams that are attempting to store and lock enough cargo to gain points. There are 14 cargo units to fill on each team, and the object of the game is to get one piece of cargo in each unit, and close each cargo unit with hatches. Rockets are placed on the side with 3 cargo units stacked vertically. Filling in each rocket and closing each hatch will grant one ranking point for the team. The end-game involves three platforms, all worth different point values. The object is to elevate all three robots, or to get as many robots possible on the platforms to add extra points, and to have a shot at a ranking point. The team with the most points at the end wins the match.



Autonomous Point Values

Teleop Point Values

End Game Point Values