Competition

Competition

The crowd is much like any other crowd at a packed game competition − buzzing with nervous excitement and cheering profusely for their favorite alliance. Like most games, this one involves focusing on scoring the most points. The players are just as competitive, weaving around each other in aggressive fervor. When things get intense, throat−clenching silence sweeps over the audience. This year, the game will be even more zealous, involving passing a ball, scoring goals, and utilizing strategy to clear the path to a victorious triumph. This is a FIRST competition.

At a FIRST FRC competition, teams take part in whatever competition the FIRST committee developed and announced in early January of each season. These unique challenges set forth by FIRST include robots racing in circles, throwing Frisbees, and scoring points. Drivers control the robots during Teleop from the sidelines after the Autonomous period.

The pits are opposite to the field of play, divided by a curtain. Here, teams maintain their robots, duct-taping cracked welds and mourning snapped shafts. Judges walk about the pits, speaking to teams about their designs. Occasionally, VIPs, including politicians and high-ranking corporate representatives, will browse the pits, observing and fawning over the robots.

The competition concludes with an elaborate award ceremony. Awards are given to the winning robot alliance, as well as several other teams for various awards, such as Design Excellence and Gracious Professionalism. The ceremony concludes with the Engineering Inspiration and Chairman's awards, the highest awards attainable in FRC Competition.


The Game

The game is a timed challenge between two teams that are fighting for the control of switches and scales. Whoever controls their own switch and the shared scale will receive points for however long they hold them. There are also power-ups such as boost, force and levitate. Each of these vary upon the level of the power up you use which depends upon how many cubes you allocate to the power-ups. The end game involves climbing the scale and "challenging" the boss at the top.




Autonomous Point Values

Teleoperated Point Values