The crowd is much like any other crowd at a packed game competition − buzzing with nervous excitement and cheering profusely for their favorite alliance. Like most games, this one involves focusing on scoring the most points. The players are just as competitive, weaving around each other in aggressive fervor. When things get intense, throat−clenching silence sweeps over the audience. This year, the game will be even more zealous, involving passing a ball, scoring goals, and utilizing strategy to clear the path to a victorious triumph. This is a FIRST competition.
At a FIRST FRC competition, teams take part in whatever competition the FIRST committee developed and announced in early January of each season. These games involve robots racing in circles, throwing Frisbees, scoring points, and other tasks set forth by FIRST. Drivers control the robots during Teleop from the sidelines after the Autonomous period.
The pits are where teams maintain their robots, duct-taping cracked welds and mourning snapped shafts. Judges walk about the pits, speaking to teams about their designs. Occasionally, VIPs, including politicians and high-ranking corporate representatives, will browse the pits, observing and fawning over the robots.
The competition concludes with an elaborate award ceremony. Awards are given to the winning robot alliance, as well as several other teams for various awards, such as Design Excellence and Gracious Professionalism. The ceremony concludes with the Engineering Inspiration and Chairman's awards, the highest awards attainable in FRC Competition.
The game for 2015 is called Recycle Rush. Teams compete on a three-team alliance against another three-team alliance. The objective is to score points by stacking totes onto the scoring platforms and to recycle litter on your end of the field.
Recycle rush is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. Each alliance starts on their side of the field and for the most part have no interaction with the other alliance. Each match begins with a 15 second Autonomous Period. During this period of time the robot is controlled by pre-written code trying to get points by by moving themselves, their yellow totes, and their recycling containers into the area between the scoring platforms, called the Auto Zone. During the other two minutes and 15 seconds of the game, called the Teleop Period, robots are controlled remotely by student drivers located behind the walls at the ends of the field. Teams on an alliance work together to place as many totes on their white scoring platforms as possible. Alliances also score more points if they place recycling bins over already scored tots. Alliances can also accumulate points by disposing of liter in there landfill by placing it in or on recycling containers. Lastly each alliance also has the chance to gain cooperation points. If at some point in the match, there are at least four yellow totes on the step simultaneously. Coopertition points are doubled if the Alliances arrange at least four of those yellow totes in a single stack on the step in the middle of the field.